Even before Survive was released it seemed better that Metal Gear should end with the departure of its creator, but perhaps it’s appropriate that zombies are the main enemy here because their inclusion seems to hint at the living death the series will have to endure from now on. The mid-budget price (supported by grotesque microtransactions, such as having to pay for a second save slot) hints at how little confidence Konami has in the game, and not without reason. The fear of the unknown is always powerful, but the problem with Survive is that it’s all too easy to guess what’s going to happen next: the same boring slog as the last time. The most effective moments are often those that make the most of the underlying horror elements, since the creature designer is the same as Silent Hill (who is given another opportunity to rip off Stephen King’s The Mist). Somewhere, deep down, there is the potential for a good game here, but it’s all lost in the endless repetition and bland presentation. Games Inbox: Why the PlayStation Showcase put me off buying a PS5 These are not new concepts to gaming and yet Survive spends far too long explaining everything to you, and sending you out on bland fetch quests where your only reward is yet more tutorials when you get back to base. The tutorials stretch on for seemingly forever, as you learn to harvest zombies for resources and stop yourself dying of thirst and hunger. One of Survive’s most frustrating problems is that the opening hours paint an even worse picture of the game than they need to. So instead you control a customisable nobody who is sent out to collect resources and help create a defensible base. The landscape is clearly repurposed from The Phantom Pain, hinting at the game’s low budget cost-saving, but Snake and the other named characters are nowhere to be found. Although it is officially not canon, Survive is nominally set after the events of Ground Zeroes, when out of the blue Mother Base is engulfed by interdimensional wormholes and survivors find themselves dumped in a bleak desert landscape inhabited by crystalline zombies (no, really).
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